AI Insights · Timothy · July 2021
Top 5 3D Realistic Games on Android in the US for Q2 2021
Discover how the top 5 3D realistic games performed on the Android platform in the United States during Q2 2021, including insights on downloads, revenue, and active users.
During Q2 2021, the top 5 3D realistic games on the Android platform in the United States exhibited varied performance patterns in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Free Fire from Garena International I saw notable fluctuations in its weekly revenue. The game started the quarter with approximately $2.4M in late March and peaked at around $5.6M in early June. Weekly downloads experienced a significant spike in mid-April, reaching about 90K, before settling to around 66K by the end of June. Active users remained relatively stable, starting at 3.1M and slightly declining to approximately 3.3M by the end of the quarter.
State of Survival: Zombie War by FunPlus International AG showed a decreasing trend in revenue, starting at about $2M in late March and dropping to around $1.3M by the end of June. Downloads also declined from 35K in late March to approximately 17K by the end of June. The game’s active users mirrored this downward trend, beginning at around 274K and concluding the quarter at approximately 150K.
PUBG MOBILE from Level Infinite experienced a peak in weekly revenue in late May at approximately $2.2M, after fluctuating around the $1M mark earlier in the quarter. Weekly downloads varied, peaking at about 91K in early May and falling to around 41K by the end of June. Active users showed a slight decline, starting at approximately 598K and ending the quarter at around 451K.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. maintained consistent revenue figures, peaking at around $1.7M in late June. Downloads remained relatively stable, ranging from about 42K to 57K throughout the quarter. The game’s active users fluctuated slightly, starting at approximately 1.8M in late March and ending at around 1.6M by the end of June.
Age of Origins from CamelStudio saw a consistent weekly revenue trend, averaging around $300K to $400K with a peak of approximately $398K in mid-June. Downloads were modest, starting at about 10K in late March and ending at around 6K in late June. Active users showed a general downward trend, starting at approximately 46K and ending the quarter at around 34K.
For more detailed insights and trends, visit Sensor Tower.